When you can't play the momentum, stop the play...
DJ Howard has written a couple of tips about the use of timeouts. I have chosen to skip his first tip and go straight to his second because it fits neatly with the "focus" post from yesterday...and tomorrow. I won't forget his first tip, though. We will come back to it soon.
DJ's weekly tip:
This is the second installment of when it's a good idea to use a timeout. Use a timeout when your opponent has gained momentum and/or confidence.
I have seen it occur too many times in which one team gets on a roll and scores several points in a row and the other team does nothing to try and break the streak. Why not slow things down by taking a timeout and discussing with your partner how to get back on track? It only makes sense.
Whether you're ahead or behind, if your opponent tallies more than a few points in a row, please just take a timeout to slow their roll. Otherwise the game may be over before you know it and you'll wonder what just happened. After the game is over, you'll regret not taking a timeout when you had the chance. That's not a good feeling. You all know I certainly don't want anyone to feel badly for not doing what they could when they had a chance. Cuz y'all know I care .
Til next time, keep reppin'!
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